El mundo está cambiando rápidamente, pero los modelos de escolarización de décadas aún influyen en los sistemas educativos de manera que dejan a los estudiantes con pocas razones para sobresalir realmente. La investigadora en educación Caitlin Holman explica cómo los principios de diseño de juegos diseñados para mantener motivados a los jugadores pueden ser adoptados para revitalizar las escuelas y mejorar los resultados educativos.
How can we make school more engaging? Treat it like a game. Caitlin Holman has co-created a learning platform, GradeCraft, that reflects patterns seen in video games, and can possibly help improve an increasingly outdated education system.
Caitlin Holman is a doctoral candidate at the University of Michigan School of Information. Her work focuses on the use of technology to support educational outcomes.
Holman is the co-founder GradeCraft, a gameful learning platform designed to increase student engagement. GradeCraft has been used by more than 4,500 students across 50+ University courses and was recently awarded a multi-million dollar grant from the Third Century Fund to make gameful learning available for all students at the University of Michigan and beyond.
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